Blackout
Room-Scale Immersive Experience
Scatter - 2017
Volumetric capture system development, Graphics programming
Blackout is a virtual reality documentary where New Yorkers share their own stories in their own voice. Blackout is a living document, an ongoing participatory project gathering stories of real people living in this city under today’s heightened political climate. Blackout aims to bridge social differences by illuminating the moments when our lives intersect in a space where those stratifications are most visible - on the New York subway.
For this project, I developed an early prototype of the multi-sensor calibration system that eventually became available in Depthkit Studio, Supervised volumetric captures, and performed some graphics programming within the Unity game engine.